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Climbing the interface ladder

From basic graphical interfaces to very advanced ones

progress bar not updating

  • 2013-12-13 15:53:04
    my progress bar doesn't update. it only calculates the size of the bar once. i guess drawGuiContainerBackground doesn't update?

    here is the method: http://pastebin.com/hGRprV8t
  • 2013-12-13 23:31:23
    Are you sure that "woodworker.time" is updated on the client?
  • 2013-12-14 06:51:09
    it should be. it gets calculated every world tick. and i use the whole update progress bar thing in the container.
    i will add those as well

    container: http://pastebin.com/tebKJ84z
    gui: http://pastebin.com/wQfe1pra
    tileentity: http://pastebin.com/jN5tpq7N
  • 2013-12-14 09:08:13
    Your problem is that in gui you create a new TileEntity instead of making a reference to one your machine is using. Your code should look like this:

    public class GuiWoodWorker extends GuiContainer{

    WoodWorkerTileEntity woodworker;

    public GuiWoodWorker(InventoryPlayer playerInventory, WoodWorkerTileEntity WoodWorkerTE) {
    super(new ContainerWoodWorker(playerInventory, WoodWorkerTE));

    woodworker = WoodWorkerTE;
    xSize = 176;
    ySize = 218;
    }

  • 2013-12-14 12:33:08
    aaah that works. thanks alot!
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